JavaScript random() Methods
Math Object
The Math object allows you to perform mathematical tasks.
Math is not a constructor. All properties/methods of Math can be called by using Math as an object, without creating it:
Math Object Methods
| Method | Description | 
|---|---|
| abs(x) | Returns the absolute value of x | 
| acos(x) | Returns the arccosine of x, in radians | 
| acosh(x) | Returns the hyperbolic arccosine of x | 
| asin(x) | Returns the arcsine of x, in radians | 
| asinh(x) | Returns the hyperbolic arcsine of x | 
| atan(x) | Returns the arctangent of x as a numeric value between -PI/2 and PI/2 radians | 
| atan2(y, x) | Returns the arctangent of the quotient of its arguments | 
| atanh(x) | Returns the hyperbolic arctangent of x | 
| cbrt(x) | Returns the cubic root of x | 
| ceil(x) | Returns x, rounded upwards to the nearest integer | 
| clz32(x) | Returns the number of leading zeros in a 32-bit binary representation of x | 
| cos(x) | Returns the cosine of x (x is in radians) | 
| cosh(x) | Returns the hyperbolic cosine of x | 
| exp(x) | Returns the value of Ex | 
| expm1(x) | Returns the value of Ex minus 1 | 
| floor(x) | Returns x, rounded downwards to the nearest integer | 
| fround(x) | Returns the nearest (32-bit single precision) float representation of a number | 
| log(x) | Returns the natural logarithmof x | 
| log10(x) | Returns the base-10 logarithm of x | 
| log1p(x) | Returns the natural logarithm of 1 + x | 
| log2(x) | Returns the base-2 logarithm of x | 
| max(x, y, z, ..., n) | Returns the number with the highest value | 
| min(x, y, z, ..., n) | Returns the number with the lowest value | 
| pow(x, y) | Returns the value of x to the power of y | 
| random() | Returns a random number between 0 and 1 | 
| round(x) | Rounds x to the nearest integer | 
| sign(x) | Returns the sign of a number (checks whether it is positive, negative or zero) | 
| sin(x) | Returns the sine of x (x is in radians) | 
| sinh(x) | Returns the hyperbolic sine of x | 
| sqrt(x) | Returns the square root of x | 
| tan(x) | Returns the tangent of an angle | 
| tanh(x) | Returns the hyperbolic tangent of a number | 
| trunc(x) | Returns the integer part of a number (x) | 
Math.ceil() : Definition and Usage
The Math.ceil() method rounds a number UPWARDS to the nearest integer, and returns the result.
Math.floor() : Definition and Usage
The Math.floor() method rounds a number DOWNWARDS to the nearest integer, and returns the result.
Math.round() : Definition and Usage
The Math.round() method rounds a number to the nearest, after .dot integer. Note: 2.49 will be rounded down (2), and 2.5 will be rounded up (3).
Math.trunc() : Definition and Usage
The Math.trunc() method returns the integer part of a number, it could not render after . value
Note: This method will NOT round the number up/down to the nearest integer, but simply remove the decimals.
Math.max() : Definition and Usage
The Math.max() method returns the number with the highest value. Tip: Math.min() returns the number with the lowest value.
Math.min() : Definition and Usage
The Math.min() method returns the number with the lowest value. Tip: Math.max() returns the number with the highest value.
 
 
 
